A veteran co-dev team with a proven track record of delivering premium work and shipping games with no surprises.
A veteran co-dev team with a proven track record of delivering premium work and shipping games with no surprises.
















































Rushdown is a team of game co-developers and co-designers who develop, launch, and support all types of games.



















































"Rushdown slotted into the team seamlessly and delivered not only what we wanted, but what we needed, with a truly elite level of collaboration and autonomy. We'll definitely be back in the future."
- Chris Shankland -



"We are delighted with the work that is produced by the Rushdown engineers; they consistently deliver high-quality work in a timely manner and have always been reliable."
- Sabina af Jochnick -



"We love working with Rushdown because they’re organized, efficient, and do great work."
- Patrick Wyatt -



"I have been working with Rushdown for the last 2.5 years and they are a fantastic partner. They are professional, talented, gracious and consistently effective. They are able to handle any curve balls we throw at them with grace and they often contribute value in unexpected ways that benefit everyone involved. They also bring a great team chemistry that makes them a joy to work with."
- Ed Killham -



"Rushdown have been a top notch partner to Glowmade as we built King of Meat. The team's professionalism, expertise and enthusiasm are second to none - We knew that that we could trust them and rely upon them to get a job done and get it done to a high quality. And to top that all off, they're a jolly nice bunch of folks."
- Jonny Hopper -



"These folks are a pleasure to work with. Rushdown is going to end up being a household name in game circles."
- Jordan Checkman -



"Rushdown slotted into the team seamlessly and delivered not only what we wanted, but what we needed, with a truly elite level of collaboration and autonomy. We'll definitely be back in the future."
- Chris Shankland -

Scaling, security, observability, on-call, cloud migrations, cost-optimized infrastructure

Web store, code redemption, configuration, account tools, admin panels, support tooling

Secure builds, CI/CD, release pipelines, cross platform builds, automation

AI tooling, performance optimization, automation

Integrations, SDKs, telemetry/metrics, testing frameworks, performance profiling

Combat, player abilities, character, controls, camera, inventory

Prototypes, “golden flow” UX, AAA-quality implementation

Accounts, matchmaking, inventory, progression, store/MTX, chat

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